Thread:Edward Fraser/@comment-24081662-20141109045750

In order to understand the forms of governance practiced over Cyril Aldyrax we must fyrst look at the provinces and how they are divided.

There are three types of Provinces in Cyril Aldyrax- The Citadels, the Wilderness, and the Border regions.

The border regions are areas considered unstable, at high risk of revolt, or under threat of invasion. In these regions, curfew will be in effect and military patrols would be common. They are only announced if a region is highly unstable- For instance, if an area was surrounded by guerilla rebels, had recently rebelled, had recently been conquered, or was under threat of immediate invasion. Border regions are returned to Wilderness territory once stability has been restored.



Wilderness regions make up the vast majority of Cyril Aldyrax's land. Far from being uninhabited, many of the citizens of cyril aldyrax live in these massive forests and mountains. The land is strictly protected- No farmland is allowed, although towers and other buildings of at least three stories height are allowed. This is to prevent the urbanization of these areas. As well, development is extremely narrow in these regions- No roads traverse these lands. The wilderness is a strictly guarded region of wild forests and mountains, but the law within these regions is much less strict. In fact, very few things are illegal at all- Up to and including things such as Murder, thievery, or vandalism. The reason for this is that these regions are supposed to be the absolute standard of Freedom. As long as those who wander the wilderness stay away from the Citadels, they are free to do as they will, for the most part.



The Citadels are the smallest, yet most populated regions. Spanning every mountain range and every forest, there is a single cluster of proud spires and deep craters which forms the massive, sky-scarring Citadels which tower above the land. Each one is a bastion of Cyro-Aldyraxian might, surrounded by a great wall with  a single gate. Travel inside of and between the citadels is done via underground train, car's being unheard of. The citadels depths reach greatly below the surface, and it is uncommon to go down to ground level- Below the ground however is a set of greatly fortified nuclear bunkers. These citadels are bastions of safety throughout the land, each one governed by a democratically elected Territorial Governor who manages taxation and the construction of projects throughout the citadels. These areas have stringent laws and are well protected, and this is where the majority of Cyro-Aldyraxians live.



Another, smaller type of region is the small townships which scatter across the wilderness, called 'Clusters'. Around thirty percent of all cyro-aldyraxians live in these 'Clusters', each one a hub of activity in their region with a single train in the center, a series of tall towers around them, and a great deal of activity in their farmlands and mines, harvesting the raw resources that are processed into goods and foods in the citadels. These farmlands however, are not splayed out over the countryside, but to preserve room for the wilds are stacked high and tall, the smallest of clusters still having towers of farmland stacked up 25 stories tall.



The Territorial governors who run each region are given the task of taxing, managing, defending, and helping their respective populaces. They are directly suboordinate to the overarching government, and have little control over military forces- Their affair is to see that the people are well fed, prosperous, and follow the laws.



The true power, then, of the state lies in the organization called the Byz'ryk. Each one of these officials, except for the Avatars (the highest ranking Byz'ryk in the state), is given a narrow duty. These are the lawmakers, judges, and officials of the state. They are recruited from the most skilled of the Academies, recruited by the Avatars who oversee the state. The avatars themselves choose their successors from the rest of the Byz'ryk- If they die without a successor, then the Supreme Archon chooses a successor. The territorial governors have the power to strip lower-ranking Byz'ryk of their title if they deem fit.



And then we come to the highest seat of the Archonate- the highest officials, the Phoenix prince, Supreme Archon, and the Phoenix Legion. The Supreme Archon chooses xirs successor, but xirs decision can be vetoed by the Avatars if at least seven of the ten avatars can decide on who they deem to be a better successor. The Supreme Archon is in direct control of the Fyrst Sect of the military (Note; the military is divided into 250 sects, each one with a specific modus operandi, theater of operation, and general objective.); the Phoenix Legion. Unlyke with all of the other legions, which are in service to the state, the phoenix legion is handpicked by the Supreme Archon and are loyal only to the Archon, before  even the archonate itself. (note; The other legions are supposed to be under the control of the state itself rather than the archon. This is a unique stance for the legion.) and finally the Phoenix Prince, the highest level official other than the Supreme Archon xirself. The Phoenix Prince is once again picked from xirs own officials by the Supreme Archon to serve as xirs second-in-command.



<p style="margin:0in;font-family:Sylfaen;font-size:12.0pt;color:#002060">There are a variety of other smaller organizations which perform other goals, or the military which also wields considerable military power, but this is the main body of the governments power. The Supreme Archon is bound by a variety of ancient laws rather than being a dictator, and there are certain things xe cannot control- Travel throughout the wilderness, xe cannot break any constitutional rights, and xe cannot revoke the power of most other officials. The Avatars additionally have a great amount of power over the country as a whole, including over foreign policy and military affairs.

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<p style="margin:0in;font-family:Sylfaen;font-size:12.0pt;color:#002060">Finally, there is the Heart of Stone. The Heart of Stone is a democratically elected official with a large task force, who has only one objective- Root out corruption wherever it dwells. A new Heart of Stone is elected every five years, and as a prerequisite to the job, to assure that their loyalty is to their country rather than their own ambitions, they are permanently banned from any other positions, other than being the heart of stone. <ac_metadata title="Society: Systems of governance"> </ac_metadata>